Both weigh the same

Dopa Dilemmas

Twelve choices with no right answer

  • Dilemmas
  • Phone is fine
  • 12 questions, about 2 min

What is it?

Twelve two-way choices with no right answer. Famous thought experiments — the Ship of Theseus, the Experience Machine, the Marshmallow Test — sit next to the everyday business of not being able to pick a lunch place, and they look the same on screen.

Pick one and the scale tips, then you get one reading of what that pick says. Neither side is called correct. The ones with a source come with a note afterwards.

At the end you get four meters and a name for the way you decide. Nothing here asks you to choose who lives — we leave the bitter ones out.

How to play

  1. 1Twelve two-way choicesRead it, press one. How long you took becomes a number later.
  2. 2Each pick gets a readingThe scale tips and you get a line about that pick. If it comes from somewhere, you are told right there.
  3. 3You get a nameFour meters and one of eight ways of deciding, plus your hesitation as a percentage.

Ways to use it

  • Alone

    Read the notes, then take it again

    The interesting part is whether knowing the source changes your answer. If you still pick the same side, that really is how you decide.

  • Two people

    Call their answer first

    Say which way they will go before they press. The ones you get wrong are the ones you end up talking about.

  • Three or more

    Only argue about the split ones

    Everyone takes it, then you only pick up the questions that split the room. Unanimous ones go nowhere.

Updates to this game

  • NewSep 10, 2026

    Added "Dopa Dilemmas"

    Twelve choices with no right answer, with notes on where they come from

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