???

Open one of them

Dopa Dungeon

The only choice is when to stop

  • Pure luck
  • Phone is fine
  • About 5 minutes a run

What is it?

Open one of three doors and go down. The reels decide what is inside: treasure, a spring, a trap, and once in a while, a jackpot.

There is no skill in this whatsoever. You choose which door, and when to stop. The deeper you go the bigger the points — but run out of HP and you only carry home half of them.

Today's dungeon is the same layout for everyone. It is built from the date, so anyone playing on the same day is facing the same doors you are.

How to play

  1. 1Open a doorThree of a kind is treasure. Three sevens is a jackpot. All different is a trap.
  2. 2Take an item every fifth floorOne of three at the shrine. The lantern reveals a door in advance; the charm blocks one trap.
  3. 3Climb out, or keep goingClimb out and you keep every point. Go deeper and there is more — until you fall, and lose half.

Ways to use it

  • Alone

    One daily run

    The daily is best played exactly once. You can retry all you like, but one shot is what makes the decision to climb out actually hurt.

  • Alone

    Greed Bell only

    Take it every time it appears. Double treasure, double trap damage. The run either explodes or ends — nothing in between.

  • Two people

    Race the same day

    Same layout means the gap is judgement, not luck. One of you climbed out; the other went five floors further. It is very clear afterwards who was right.

  • Three or more

    No climbing out

    Nobody is allowed to climb out. Deepest fall wins. Ignore the points and count only floors — no decisions, just watching each other go down.

See the others