Open one of them
The only choice is when to stop
Open one of three doors and go down. The reels decide what is inside: treasure, a spring, a trap, and once in a while, a jackpot.
There is no skill in this whatsoever. You choose which door, and when to stop. The deeper you go the bigger the points — but run out of HP and you only carry home half of them.
Today's dungeon is the same layout for everyone. It is built from the date, so anyone playing on the same day is facing the same doors you are.
One daily run
The daily is best played exactly once. You can retry all you like, but one shot is what makes the decision to climb out actually hurt.
Greed Bell only
Take it every time it appears. Double treasure, double trap damage. The run either explodes or ends — nothing in between.
Race the same day
Same layout means the gap is judgement, not luck. One of you climbed out; the other went five floors further. It is very clear afterwards who was right.
No climbing out
Nobody is allowed to climb out. Deepest fall wins. Ignore the points and count only floors — no decisions, just watching each other go down.