Cannot decide? Spin.
Write your options and spin. Where to eat, who pays the forfeit, who goes first. It ends an argument that was not going to end on its own.
Common sets are ready to go, and you can rewrite them for anything. Two options minimum, twelve maximum.
Once it lands, nobody gets to argue. That is the entire point of letting a wheel decide.
When you cannot decide alone
What to eat, which task to start. The more options, the longer you stall — cut it to three and spin.
Decide who pays
Put both names in and spin. Unlike a coin toss, there is no arguing about the throw.
Build the forfeit wheel
Mix in a few "safe" slots. If every slot is a forfeit, nobody wants to spin. Half safe, and spinning becomes the game.