Bestiary & items

Everything that appears in Delve. In the game, herbs and scrolls stay unidentified until used.

Monsters

Deeper floors make the same monster a little tougher. Kills give experience and sometimes an item.

  • Blob B1–4F

    HP 4 · Atk 1 · Def 0 · EXP 2

    Chases and hits

  • Bat B1–6F

    HP 7 · Atk 3 · Def 0 · EXP 3

    Chases and hits

  • Toadstool B2–8F

    HP 12 · Atk 4 · Def 1 · EXP 5

    Starts asleep; may wake when you approach

  • Pilferer B3–12F

    HP 10 · Atk 3 · Def 1 · EXP 7

    Steals an item and flees; drops it when killed

  • Sniper B4–14F

    HP 14 · Atk 5 · Def 2 · EXP 9

    Shoots from a distance when in line

  • Rockman B6–16F

    HP 30 · Atk 9 · Def 6 · EXP 16

    Chases and hits

  • Swiftwolf B9–20F

    HP 20 · Atk 8 · Def 2 · EXP 20 · moves twice

    Chases and hits

  • Wisp B11–24F

    HP 24 · Atk 10 · Def 4 · EXP 26

    Starts asleep; may wake when you approach

  • Rustknight B14–30F

    HP 40 · Atk 13 · Def 8 · EXP 42

    Chases and hits

  • Dragonet B20–30F

    HP 55 · Atk 16 · Def 9 · EXP 80

    Shoots from a distance when in line

  • Nibbler B2–7F

    HP 7 · Atk 2 · Def 0 · EXP 4

    Each hit drains 10 fullness

  • Rattlebones B5–13F

    HP 18 · Atk 7 · Def 3 · EXP 12

    Chases and hits

  • Hex Elder B7–16F

    HP 14 · Atk 5 · Def 2 · EXP 14

    Hits sometimes sap 1 strength

  • Magpie B10–22F

    HP 22 · Atk 7 · Def 3 · EXP 22 · moves twice

    Steals an item and flees; drops it when killed

  • Shadowcat B16–27F

    HP 34 · Atk 12 · Def 6 · EXP 38 · moves twice

    Chases and hits

  • Horned Fiend B24–30F

    HP 70 · Atk 20 · Def 11 · EXP 110

    Hits sometimes sap 1 strength

  • Shopkeeper shops

    HP 200 · Atk 30 · Def 15 · EXP 300 · moves twice

    Guards the shop. Leave without paying and it hunts you. Drops a fortune

Items

Herbs (unidentified until used; throwable)

  • Mend Herb from B1F

    Heals 30 HP

  • Bloom Herb from B4F

    Fully heals, +2 max HP

  • Might Seed from B3F

    +1 strength

  • Bitter Herb from B2F

    -1 strength. Throw it at a monster instead

  • Drowse Herb from B2F

    Sleep 5 turns. Throw it to put a monster to sleep

  • Haze Herb from B5F

    Confuses every monster in the room

Bread

  • Bread from B1F

    +50 fullness

  • Big Bread from B6F

    Fills you up completely

Scrolls (unidentified until read)

  • Scroll of Light from B1F

    Reveals the whole floor

  • Scroll of Warp from B2F

    Teleports you somewhere on this floor

  • Scroll of Thunder from B4F

    30 damage to every monster in the room

  • Scroll of Insight from B2F

    Identifies everything you carry

  • Scroll of Whetting from B5F

    +1 to your equipped sword

  • Scroll of Tempering from B5F

    +1 to your equipped shield

  • Scroll of Pitfall from B3F

    Drops you to the next floor

  • Scroll of Cleansing from B4F

    Lifts every curse in your bag

Staffs (charges; target ahead)

  • Staff of Gust from B3F

    Blows the monster ahead back; 10 damage if it hits a wall

  • Staff of Binding from B4F

    Holds the monster ahead for 10 turns

  • Staff of Swapping from B6F

    Swap places with the monster ahead

  • Staff of Sapping from B8F

    Halves the HP of the monster ahead

Swords (plus values; Whetting adds +1; cursed ones will not come off until Cleansed)

  • Club B1–8F

    +3 attack

  • Copper Sword B3–12F

    +5 attack

  • Iron Sword B6–16F

    +7 attack

  • Steel Sword B9–22F

    +10 attack

  • Great Cleaver B14–30F

    +13 attack

  • Thunder Blade B18–30F

    +16 attack

  • Ember Greatsword B24–30F

    +20 attack

Shields (plus values; Tempering adds +1; can be cursed)

  • Pot Lid B1–8F

    +2 defense

  • Leather Shield B3–12F

    +4 defense

  • Iron Shield B6–16F

    +6 defense

  • Steel Shield B9–22F

    +8 defense

  • Giant Shield B14–30F

    +11 defense

  • Mirror Shield B18–30F

    +14 defense

  • Dragon Shield B24–30F

    +18 defense

Arrows (fly straight ahead)

  • Wooden Arrows from B1F

    Throw for 5 damage in a straight line

Gold (adds to score)

  • Gold from B1F

    Adds to your score when you bring it back

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